Chosen Solution
I’m having trouble identifying the tracking issue with my headset. The base stations are wall mounted securely and are placed in the correct positions to be able to see each other and the devices in the playing area (All reflective surfaces have also been covered and the base stations are connected via sync cable). Despite this, the headset will have tracking issues and sometimes “Rubber-band” (I.E. :The head will phase into the floor or rocket to the ceiling, or just have general tracking issues at random). My best guess is that there is an issue with the sensor’s in the headset because the controllers haven’t had that issue nearly as frequently as the headset has, the other guess is that there is something wrong with one or both of the base stations themselves. Any ideas to help fix this?
How large is the tracking area roughly? I have had the same problem and it seems that it was due to it being too large. It could also be if they are mounted too high like to the ceiling. This was with a Oculus rift CV1 so I’m not sure how the HTC Vive would do as I’ve only set that up in small spaces.
Restart the Oculus Runtime Service .Reseat the Rift S cable .Swap PC USB-A ports .Disable USB power saving.